CONTRAST LEARNING 5/5

Simpler activities/games can serve to necessarily decrease the complexity/difficulty to enlighten situations/problems and guide decisions. Grouping players ensures you can meet most them where they are within training activities. The decision of how you teach the game lies in putting your team in place to win the next game v developing smart players over the...

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CONTRAST LEARNING 4/5

Players will respond differently to the conditions of play based on the complexity/difficulty and player competency. This higher degree of required cognitive activity can delay execution/impulses to play so a balanced proposition of new content will help players perform without suffering delays for extended period of time whilst learning. The reinvestment theory suggests that relatively...

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CONTRAST LEARNING 3/5

Those who have played a lot of “street ball” in tight spaces won’t have the tactical knowledge to receive passes outside of those tight area’s although they will excel at keeping the ball for themselves in those tight spaces. So they’ll succeed for themselves but not the team and they need to break the habit...

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CONTRAST LEARNING PART 2/5

The development of shared/complementary knowledge (mental models) allows team members to do the right thing (know-what) at the right time (know-when) and for the right reason (know-why). Which of these do cone to cone drills focus on ya reckon? Game situations differ all the time and decision making in context of play is highly constrained...

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