GAME/TRAINING SCENARIOS – USING NUMBER ADVANTAGES

This scenario specifically deals with a number advantage for your team, as well as a decent amount of space of which to work in, which should make that advantage even greater if utilised. This is a very simple scenario to set up and you can extend this as is shown in the video to forwards...

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GAME/TRAINING SCENARIOS – DEFENDING WITH NUMBERS

As I’ve mentioned previous times before, and what you may have noticed yourself, is that at local footy teams will defend with more players than they attack with most of the time,meaning they’ll have extra’s behind ball before they have extra’s in front of the ball. This is great for reducing the opposition from scoring...

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GAME/TRAINING SCENARIOS – TEASING DISTANCE

This scenario is taken from an actual game but is really a multi-part play consisting of: 1 – Defensive Transition Positioning to Create Enticing Teasing Distance 2 – Offensive Transition Positioning to Create Enticing Pass Option + Engage Multiple Defenders Around You This will present itself in a game at various times but it’s also...

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GAME/TRAINING SCENARIOS – PLAYING TOO FAST WHEN NOT DEEP ENOUGH

This game/training scenario piggy backs off off from yesterdays lengthening the ground scenario bit in the maybe the most important spot on the ground to get right. The kick inside forward 50 is the most critical kick in football but that can be set up by what you do with the ball and your players...

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GAME/TRAINING SCENARIOS – LENGTHENING THE GROUND

In 2022 footy is played completely different how it used to be played in 80’s and 90’s when I was a kid. The disappointing this is that it’s still often coached that way and nuances of the game that were evident back then have faded out of the game as new ball/player movement tactics have...

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GAME/TRAINING SCENARIOS – MOVE THE OPPOSITION TO MOVE THE BALL

This game scenario doesn’t really play out as such in the game video but it started to before the siren went and halted play. Regardless, just the 1 kick-mark option alone had the huge potential to set off dominoes, a basketball term, where once you draw 1 defender, you can use the initial outnumber to...

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SMALL SIDED GAMES AND HOW ALL COACHES SHOULD BE DOING THEM 6/6 – FORWARD PRESS GAME

Once you get your head around implementing small sided games for most of your training time then it’s time to think about how you can build them around specific aspects of your game model. Like cone to cone skill drills, which doesn’t train skill, it trains technique, we tend to train team tactics, strategies and...

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SMALL SIDED GAMES AND HOW ALL COACHES SHOULD BE DOING THEM 5/6 – 3v2 x 3

This game has a focus on decision making, holding the football and only taking 100% options (for the most part). One of the biggest issues in community football of pretty much every level is the wanting to go super-fast as much as possible and the age-old mantra of “your first option is always your best...

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SMALL SIDED GAMES AND HOW ALL COACHES SHOULD BE DOING IT 3/6 – BUILD UP GAME

The 3rd small sided game in this series is a game built around maintaining possession. To maintain possession the ball carrier needs to wait until a suitable option comes up and for a good portion of this game, it will just be a matter of “taking your 8 (secs)” and this should present itself. For...

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SMALL SIDED GAMES AND HOW ALL COACHES SHOULD BE DOING IT PART 1/6 – 3 ZONES, 3 GAMES

For the last week we’ve looking at trying to get coaches of all levels to start shifting away from traditional training methods of unopposed cone to cone drills that train what you want to happen, but not what does actually happen, in games. This lack of perception-action coupling provides zero decision making from your players...

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