NEXT LEVEL COACHING – DECISION MAKING DURING GAMES: THOUGHT CLASSIFICATION (1/3)

No new terms today! Gain verbal data from players where they classify decision making as no thought/implicit, fast thought/knowledge in the game or slow thought/knowledge of the game Before going through video, ask the players to verbalise their involvements, actions and decision making within the game based off their own memory Player’s were shown individual...

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NEXT LEVEL COACHING – DECISION MAKING DURING GAMES: KNOWLEDGE OF/IN THE GAME

NEW TERMS Knowledge of Opposition – refers to the knowledge of opposition team/player tactical, physical movements and positions Knowledge of the game connects the search for game information and selection of a relevant capability to act together through deeper understanding of why specific decisions are more appropriate in 1 scenario than another, and is attributed...

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NEXT LEVEL COACHING – DECISION MAKING DURING GAMES – PLAYER/TEAM PERCEPTION (PART 4/4)

NEW TERMS Explicit Knowledge – guided learning The application of decision making processes at an individual level may depend on the cognitive complexity of different game situations and those who have developed explicit knowledge of the task are advantageous when cognitive complexity is high whereas those who have developed actions for the game rather than...

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NEXT LEVEL COACHING – DECISION MAKING DURING GAMES – PLAYER/TEAM PERCEPTION (PART 3/4)

NEW TERMS Meta Cognition – knowing how you know what you know Player’s actions are often driven by situation specific intentions but they are determined by a player’s deep declarative and procedural understanding of what, how and why to act on given game information which challenges the view that coupling a player’s perception and action...

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NEXT LEVEL COACHING – DECISION MAKING DURING GAMES – PLAYER/TEAM PERCEPTION (PART 2/4)

NEW TERMS Self Organisation – refers to how a player organises their movements and actions within a disorgainised situation, with this ability enhanced with increasing exposures to the same or similar scenarios Implicit Coupling – unguided perception/action coupling Heuristic Decision Making – what has worked before Fast Thought – game decisions and actions made with...

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NEXT LEVEL COACHING – DECISION MAKING DURING GAMES – PLAYER/TEAM PERCEPTION (PART 1/4)

NEW TERMS Actions for the Game – reacting unconsciously to game information through your actions Implicit Learning – unguided learning Knowledge of the Task – what tactical, technical an physical tasks make up the action required for specific parts of the game Decision making is initiated by the perception of the game Rules create context...

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NEXT LEVEL COACHING – DECISION MAKING DURING GAMES – COMMON FRAME OF REFERENCE

NEW TERMS Bottom Up Process – where you’ve already been Common Frame of Reference – refers to a team game model, shared common language etc Self Organisation – is the ability to create order out of the randomness of team sports via tactical and technical movement strategies No Thought – are game decisions and actions...

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NEXT LEVEL COACHING – DECISION MAKING DURING GAMES: COGNITIVE MECHANISM

NEW TERMS Top Down Process – where you’re aiming to go Knowledge in the Game – knowledge based on past experiences and expectations combined with information in that game moment There are 3 distinct views that offer different interpretations of the role of cognitive mechanisms within a player’s decision making process and they center on...

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NEXT LEVEL COACHING – DECISION MAKING DURING GAMES: TIME

As mentioned in the introduction to this book-long post series, today is part 1 of about 18 looking at decision making within games, today looking at time. NEW TERMS Declarative Knowledge of the Game – facts or information of the game in general stored in long term memory Perception and Action – refers reacting the...

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NEXT LEVEL COACHING – DECISION MAKING DURING GAMES INTRODUCTION

With 2022 pre-season just around the corner, we’re continuing on with the “Next Level Coaching” theme in a mammoth series of posts based off this study, titled “What Cognitive Mechanism, When, Where and Why? Exploring the Decision Making of Amateur and Elite Rugby Union Players During Competitive Matches.” It’s a huge piece on it’s own...

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