PLAYER MOTIVATION + OPTIMAL LEARNING ENVIRONMENTS

These are notes taken from a 3 part article series from UK Senior Coach Developer who has a lotof great articles here. Plenty of super takeaways here so make your self comfortable. The self determination theory (SDT) is made up of autonomy (a sense of control over your own life/volition), competence (being effective/skilful) and relatedness...

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COACHING LANGUAGE

I’ve discussed coaching language before a little bit on this site in the past and it’s still very much a very underappreciated skill in any coaching job.   What you say and how you say it can have HUGE implications on how your players interpret it.   Any interaction between coach and player generally follows...

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GAME MODEL – TRAINING THE MICRO MOMENTS (6 VIDEOS)

Even at local/amateur level, the focus on team defense in footy is clear to see with zones, clusters and the like. The part I want to focus on is the “team” part which means that everyone is working on conjunction with everyone else on their team but as dictated by the opposition. It’s not what...

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4 THINGS I LEARNED FROM THE ADVANCED CERTIFICATE IN COACHING FUNDAMENTAL AFL SKILLS COURSE

3 weeks or so ago I took part in a course run by AFL Sportsready on the coaching fundamentals of AFL skills. It was presented by Austin Stubs over at AFLHP Coaching who has worked at pretty much every level of football you can imagine, including the AFL, last employed at Essendon FC before the...

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TRAINING / COACHING ARTICLES DIRECTORY

DO WE NEED SHORTER PRE-SEASONS? (coaching) MITCH ROBINSON ON HOW TO PLAY THE WING POSITION (tactical) GAME CHANGER MACRO MOMENTS (book notes) GAME CHANGER TRAINING (book notes) GAME CHANGER TEAM DEFENSE (book notes) GAME CHANGER 4 CO-ACTIVES (book notes) GAME CHANGER TEAM/CLUB CULTURE (book notes) GAME CHANGER PHYSICAL CO-ACTIVE (book notes) GAME CHANGER PSYCHOLOGICAL CO-ACTIVE...

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5 REASONS WHY YOU NEED A GAME MODEL

#1 – PRINCIPLES OVER SITUATIONAL PLAY A game model at its most basic level contains 3 “moments” being game, macro and micro moments. These 3 types of moments involve the time of the moment, the location of the moment and what your team can control in those moments. A lot of current game plans involve...

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DEVELOP YOUR OWN GAME MODEL COURSE

WHAT Developing your own game model is the next frontier in coaching at all levels and is something developed to make your coaching, especially in under-resourced conditions, a lot easier to implement, resulting in greater player compliance and thus team results. I have developed this off the back of my readings of Fergus Connolly and...

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JAMES WORPEL / SAM MITCHELL FILM SESSION

This video came up on my Twitter feed today showing some film session insight between James Worpel and Sam Mitchell after the Hawks/Sydney game a couple of weeks back. It shows a non-complicated and controlled way of giving direct feedback to a player in a 1-on-1 setting, something not used enough in local/amateur football circles...

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CONTEXT KICKING PROGRESSION

So far we’ve had 2 posts in this kicking series: THE KICKING MECHANICS RABBIT HOLE KICKING MECHANICS KINOGRAM METHOD Today is part 3 with the final part 4 tomorrow. Today I’m going to quickly lay out a very general progression of kicking constraint drills which will provide game simulated context to kicking mechanics and skill...

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