TRAINING SCENARIO – FAST PLAY DEFENSE TRAINING DRILL

So far this week we looked at a decent size list of scenarios you can isolate at training then I chose 1 specific scenario from that list and discussed what the it “sorta” looks like although you really just provide what the end result should look like and let your players go about achieving it,...

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TRAINING SCENARIO – FAST PLAY DEFENSE (VIDEOS)

Once you’ve devised your list of training scenarios that you think are important to be successful at to win games, then choose 1 scenario that consistently presents itself during a game to focus on at training, in this case fast play defense. The concept of defender 1/2/3 isn’t new but is probably more a case...

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TRAINING SCENARIOS LIST

As I’m about the nuts and bolts of footy training being as representative of the game as possible, I believe the best way to go about that is through the use of scenarios. This resembles the game more than cone drills because it trains what does happen, not what you want to happen, which may...

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CONCENTRATION DRILL # 3 – DEFEND/BREAK THE ZONE

The final part if this concentration series we’ll look at a more integrated, game simulation type drill where concentration, awareness and communication are crucial to the defensive team stopping the the offensive team moving the ball freely. Players Required: 8 – 16 Balls Required: 1 Space Required: 25m x 60m Drill Level: Moderate I’ll show...

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CONCENTRATION WARM UP DRILL #2

I’ve stolen this drill from Glenn Strachan whois involved with the Northern Bullants in the VFL as a player (I think?) who I did some private sector work with late last year. I’d seen variations of this before but he called it the “brain surgeon” and it can get pretty tough with all that’s going...

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CONCENTRATION WARM UP DRILL

I read a little bit about player concentration the other day and like everything else, if you want your players to have it and, display it on gameday, then if you don’t you don’t put focus on it at training then the you the coach, is to blame, not the players. Players Required: 12/group but...

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GAME INTELLIGENCE PART 4

In the final part of this Game Intelligence series inspired by this monster article I’ll take a look at how movement fits into all this and finally in-game decision making, which is how everything presented up until now presents within a game, why it presents as such and who it presents to specifically. I’ve deliberately...

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GAME INTELLIGENCE PART 3

As we slowly develop the holisticness of what Game Intelligence is after parts 1 and 2 earlier this week we look at part 3 which discusses a little about scanning and the visual system. Performing scanning of the field requires a higher functioning mind to decode, which is fundamental to on-field awareness, we looked at...

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GAME INTELLIGENCE PART 2

In part 1 yesterday we looked at what Game Intelligence is and how elite and experienced footballers use it to their advantage. Today we look at awareness. From an early age you’re looking to see if a kid has spatial awareness which could present as positively handling play in congestion or finding dangerous space in...

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GAME INTELLIGENCE PART 1

This series of posts was inspired by an article I read just yesterday but is one of the best I’ve read in recent times as far as putting a lot of tactical and technical co-active elements together. It was originally a soccer based piece but I’ve altered it to suit Aussie Rules. This series will...

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