As your game model is now about to get pretty busy, I’d suggest moving to an Excel spreadsheet or something similar like I have here:

Micro moments are exactly that, the micro moments that make up your macro moments devised from your game moment.
It’s the process that goes into achieving the result.
So you might say for offense your game moment is “trying to score”, like I have above, and fair enough considering that’s how you win.
But what goes into that.
How do player move to create this?
How should the ball move to create this?
How should both of these happen when the ball is different positions on the ground?
How should they occur under fast and slow play conditions?
Do you want to play a similar style regardless of the slow/fast play or do you wanna be able to alter playing styles depending on the flow of the game or the position of the ball?
Like I said this the real thinking bit of the development of the game model.
I will go through each game moment with what I laid out above, remembering I did it almost 2 years ago so somethings are still relevant and some aren’t so much but I’ll address them in the videos.