INFINITE BUILD UP TRAINING ACTIVITY

This is a possession based game with built-in mechanisms to implicitly direct players to hold the ball after a mark and also to wait for free options to become available. It uses 3 connected playing area’s and multiple balls to keep psychological and physical requirements high, such as in a game. Feel free to alter...

This content is for Level 3 - Add Training Activities, Level 4 - Add Game/Training Scenarios, and Current Training Activities members only.
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