Game Model’s are new to AFL but have been used in other sports, especially Soccer, for a while now.
At local levels of football where skill and fitness abilities can vary dramatically in the 1 side, having a framework of controllable actions like what I’ve laid out here can help build the foundation of your team play.
It can place all players regardless of their skill/fitness levels on an even par as the Game Model initially consists of structure based actions that all players can carry out at pretty much anytime of the game.
Once the foundation is built then once you add the creativity and skill level of your better players, your team cohesivness and success rate should be through the roof.
Unfortunately at local level we tend to work in the reverse by bringing in high level players and their talent then trying to work the rest of the side around them but you’re left without a foundation and if your best players aren’t in form or unavailable, your mid/lower tier players are simply left outmatched with zero foundation and less skill/fitness.
To progress from here you could develop player and movement game model’s which again simply build a foundation for both of those and a basic framework for players to base their decision making off of.
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